THE APPS

The apps built
by AutoDev LG

Let's be honest: they still look pretty basic.
But no human wrote a single line of their code.

Here's how it works. First, a human says in one line what app to build, like “Make me an Invaders game.” From that request, Claude Code writes a spec and hands it to AutoDev LG. From there, the design, the tests and the implementation are all done by local LLMs running on the GPUs in my home PC. No cloud AI is used at that stage.

(In the future, writing the spec will be handed to AutoDev LG itself, too.)

Both are small Windows desktop apps that run on nothing but Python's standard library (Tkinter). They don't even touch the internet. Plain? Yes. But they work. (Well, one of them does.)

taskboarda task board

✅ 3 PASSes in a row

Plain on the outside. Strangely paranoid on the inside.

The taskboard window: a list of task IDs, titles and statuses, with Add, Change Status and Delete buttons
The real thing, built by loop68 (v142) on 9/29. The tasks shown are samples added for the screenshot.

📄 See the spec given to the local LLMs →

What it does

Where it's surprisingly serious

Hold on: three buttons, mostly gray. Yet it guards its data like a bank. The spec said so, and the local LLMs followed it to the letter.
~360
lines of app code (4 files)
471
lines of tests (longer than the app)
54 min
for the latest automatic build
17 / 89
PASSes so far

89 attempts so far, 17 PASSes. The first PASS came on 9/14, and on 9/26 it finally made 3 in a row. Now the work is keeping “PASS” the normal outcome while cutting the time it takes.

INVADERSan Invaders game

🚧 In progress (0 PASSes yet)

Red squares invade. You are a green square. ...It's mostly squares.

The INVADERS prototype: on a black background, red square invaders in 4 rows of 8, yellow bombs falling, and a green square player at the bottom
The 9/27 prototype (inv16), actually running. Yellow squares are bombs; the white dot is your shot.

📄 See the spec given to the local LLMs →

How to play (from the spec)

← → move Space fire P pause R restart

Where it's struggling right now

Hold on: destroy every invader and... “Game Over.” A bold new take on game design. ...Yes, it will be fixed.
0 / 15
PASSes so far
○○○
goal: 3 PASSes in a row

With far more state and movement than taskboard, this is the assignment that really tests the framework. On the day it finally PASSes, expect loud celebrations in the dev log.

Someday, just “make me an Invaders game,”
and out comes a game you can play.

That's the end goal of AutoDev LG. We're only partway there. Come watch these plain little apps slowly turn into proper ones.

See the dev log →How it works →